Another race of birdfolk, Raptors resemble birds such as eagles and hawks, and they have access to the glide ability like all forms of birdfolk. Your Charisma score increases by 2, and your Wisdom score increases by 1. You can speak, read, and write Birdfolk. Additionally, Jerbeens synergize well in combat with their comrades, gaining advantage on strength saving throws and on saves against being frightened as long as they are within five feet of an ally. * You made a shady bargain with a haggard quality, you can expend one use of your Bardic Inspiration towarlock. So long as you are in combat, you may choose to use Strength or Dexterity to make Charisma ability checks. Additionally, you have advantage on Strengthface usually prevents them from attaining too prominent a (Athletics) checks made to climb any surface your talons couldposition in birdfolk society, but corvums are adept at working reasonably grip.behind the scenes, spreading their influence subtly and togreat effect. When you successfully attack a targetwith your talons, you can choose to grapple thattarget as a bonus action.Swift Strig As a swift strig, you are a powerfulforce in the Wood who ranges far andwide without ever missing a step. If you would fall at least 10 feet in this way, you mayselves hunted. Each birdfolk race possesses a unique and mystical connec- Jerbeention to the element of air, which allows them to understandAuran from birth, although they are unable to speak it natu- Jerbeen is a system of squeaks and clicks represented inrally. All characters and their distinctive likenesses are property ofHit Point Press Inc. in Canada, US and other countries. ll You learn two languages of your choiceCollege of the Road Wanderers Lore Not an officially recognized college, the College of theRoad represents the personal and eclectic sets of skills, knowl- At 3rd level, you can share any useful tidbits of informa-edge, and techniques a wandering bard picks up along their tion you have come across in your travels to help others tojourney. From fonts, to character sheets, handouts and more. You may choose to takedouble the necrotic damage you rolled on your Bardic Inspira- At 14th level, your experience has taught you how to reallytion die to instead have the effect last for 1 hour. Your ability to utilize your knowl-edge to your advantage, along with your deep understandingof others motivations, makes you a formidable opponent. These replace any previous temporary hit points.38 Chapter 1 | Welcome to the WoodCLERIC Blessing of the HearthDivine Domains From 1st level, you gain the ability to conjure a small flag- At 1st level, when choosing a Divine Domain, the follow- stone hearth with a simple iron cooking pot whenever you rest.ing options are available: The Community Domain, and the This hearth helps warm you and your companions, and can beNight Domain. Attacks made against you thisBardic Inspiration to gain the benefits of this Dark Invocation round have advantage.for 10 minutes. Most vulpins find strict authority distasteful, prefer-reputation that isnt entirely deserved. causes tension d8 Personality Trait 6 I am one with the wind. All the latest gaming news, game reviews and trailers. Awareness of ones surroundings Birdfolk takes the place of Common in Humblewood. Being small and Jerbeen.and not particularly strong gives them a perspective that allowsthem to easily empathize with others, though not all jerbeensshare this compassionate outlook. Alignment. Each oneCollege of the Road soon find that these graduates are full requires you to expend a use of your Bardic Inspiration, andof surprises. Your Intelligence scoreincreases by 1. Additionally, your Magnificent Feast produces twice as many foodstuffs, each of which can, when consumed, remove a single curse or disease affecting the target (including attunement to a cursed item).9th mass cure wounds, telepathic bond Chapter 1 | Welcome to the Wood 39Night Domain At 8th level, you can see normally in darkness, both magi- cal and nonmagical within 120 feet. Rules are made to be broken, and the Scofflaw extendsthis logic to their fighting style. Not all denizens of Humblewood are birdfolk. This spell does not require any somatic components to cast. Variant Rule: Different Looks for Birdfolk and Humblefolk To use this table, first locate your characters race, androll for their height modifier. At 6th level, you have finally mastered the Armed Combat Lessons. Tender subclasses. At 6th level, you have honed your skills to the point where At 6th level, your bond with the guardian spirit grows even you can easily track your quarry. As Bards adventure, they gather as many stories from the world around them as they tell. They are able to interpret information in an uncommoneccentricities as they are celebrated for them. Known among cervans as The Sight, and like to spend their time learning usefulthis phenomenon is elusive, and out of the control skills for life in their woodland villages. You have advantage onDexterity (Stealth) checks made in dimlight or darkness. The guardian spirit is Large, and takes the appearance of can expend one use of your Bardic Inspiration to target onea spectral predatory cat. You may choose one Travelers Trick that you know and desig- nate it as your favorite trick. Only light produced by a 9th At 3rd level, your tavernside scuffles have honed yourlevel spell or similarly powerful effect can negate the darkness ability to deal damage with just about anything thats handy.and shadows. Keen observers, you can determine any magical properties the item has, howthey trade in information the way others trade goods. Ability Score Increase. Your Dexterity increases by 2,and your Charisma score increases by 1. If the attack hits, you add +10 to the At 6th level, you have learned how to deepen your pact attacks damage.with the warlock you once met. You cannot glide while wearing heavy armor, or if yousubscribing to general law. They are more likely to adopta transient lifestyle, moving from perch to perch, or to simplylive in the vast forests of the Wood itself. The Cervan race is from the humblewood campaign. Hedges take longer to mature than most other races,not an evil force but simply represents an imbalance which reaching adulthood around 20 years. Any hoofed creature with horns would fit the bill, based on a quilled animal that inhabits forests, such as a porcu-especially those native to forest or mountainous environments. The great calamity which produced the part of Humblewood known as the Scorched Grove also made the area an ideal home for fiery creatures. Humblewood is a 5e compatible campaign setting where you get toadventure as birds and other woodland critters. fier (a minimum of 1 minute). I remember thinking the Warlock was just flat out too strong. providing leadership, and stamping out dissention where necessary, often with force. If you want to play a fighter in your next (or first) Dungeons and Dragons campaign this is the list for you! Legends say there may even be a primal elemental force lurking within the Scorched Grove. You can speak, read, and write Birdfolk.close-knit communities wherever they roost, and their sense You can also understand Auran, though you cannot speakof pride for their community runs deep. In addition to Glide, Strigs gain +2 strength, are at their strongest when in a forest. in the basics of combat triage. On a fail- ure, they must spend their reaction to attack a creature of your choice within 5 feet of them. They also favorserious conflict does arise, hedges who feel they have been truly neutral alignments, as hedges have a great respect for theand deeply wronged can close themselves off from the rest of balance of nature.their society, sometimes resulting in splits in a community. While I think it comes into its own more at level 7, it doesn't get its best stuff until 10th which may be abit on the late side; it'll depend a lot on what your DM does for a character using improvised weapons if others are getting magic weapons. Ive seen whats happening to the forest, but due to your different perspective on the world, other bird- and its bigger than all of us. They can reach a respectable old age by bird-folk standards, living around 80 years. (Good) firmly planted on the soil. Your size is Small. They reach adulthood at 15 years,and live well past 90 years.30 Chapter 1 | Welcome to the WoodaMy dearest, though your dangerous and reckless lifestyle worries me so, I know that you will outwit any opponent who comes your way - Love letter excerpt from Tybalt Hillshaw to his bandit lover Chapter 1 | Welcome to the Wood 31Characters In the Wood embodying one of the folk This chapter outlines how you can customize your charac- Altering Race Sizeter, everything from physical characteristics, backgrounds, The sizes listed in the racial descriptions representclass options, feats, and spells, all in keeping with the flavor suggested averages of the various races. You cannot glide whilebelieve crucial for survival in the Wood. Humblewood Freebies $0.00. Chapter 1 | Welcome to the Wood 25a I shall reclaim the Gasparian Isles and return my family to their homeland - Pico Piante, Swashbuckler Extraordinaire26 Chapter 1 | Welcome to the WoodJerbeen tiny yet brave Jerbeens are small mouse-like folk with long, furred tailsthat help them balance. You are practical and level-headed, Nature. New Movie News, Movie Trailers & upcoming Movie Reviews, Dungeons & Dragons: The Ten Most Useful Races in Humblewood. If you do so, you ll You cannot become lost in natural surroundings except by may roll an opposed Strength check against the creature. bite attacks. Allies must be able to see you and be within 30 feet to receive the boon. creature (chosen by the creature when consumed).Community Domain Features Channel Divinity: Community Watch Cleric Level Feature Starting at 6th level, you can use your Channel Divinity 1st Domain Spells, Blessing of the Hearth to instill a feeling of vigilant protection in you and your allies. Decide what your charac- ter believes, or roll on the table below to understand how1 My family has been the subject of ridicule ever they feel.2 since I left my home perch. Grove cervans stand betweenThe Sight 5 and 6 feet tall, and have light builds, weighing between 130 and 180 pounds. The marvelous Humblewood setting for D&D 5e is very close to public release and I'm here to tell you what lies in store! Visions of the evil they have wrought upon others flash 3rd aid, heroism before their eyes. Expert Climbers. You can use the Help action as a The communal slant of jerbeens stems from more than just bonus action.their love of good company: jerbeen are kind and considerate Languages. crowded within the booming perches, began to spread out and seek shelter within small woodland villages. Breeds of Cervantamed dogs would not be a good fit. Asbase height shown in the previous column. The wind chose me to be a brave warrior up to become a holy figure, a prophet, or a fabled hero. Some races ent forms. Under the guidance of a new leader, they seek to exact retribution upon the birdfolk cities and sow discord throughout the Wood. Choose three of the following options (each optionWood: The Scofflaw and The College of the Road. A fox-like race, while Vulpins lack mobility options that otherHumblewoodraces possess,they are a wily race thathas a slew of abilities that can frequently be of use in numerous circumstances. add an additional 2d6 to the weapons base damage dice.Scofflaw At 18th level, you have advantage on attacks you make with improvised weapons. Lumas tend to keep to themselves, preferring Fated. Yet, when a diplomatic, tending towards good alignments. Infamy At 15th level, your reputation precedes you, making it easy for you to strike fear into the hearts of anyone foolish enough to oppose you. Holly Conrad Twitter: @HollyConrad Twitch: @commanderholly 6 Foreword Preface by leesha hannigan When approaching the art direction for Humblewood, I wanted to express that this is a world So, without further delay, here is our ranking of every Druid subclass in D&D 5e! Hedges love gardening, and tend to keep aWood, or within the safety of birdfolk perches. It also details various character creation similarities, all birdfolk possess arms covered in feathers, whichoptions, new class options, backgrounds, feats, and spells to extend into wing-like appendages. Once on each of your Cleric Level Spells turns, when you hit a creature with a weapon attack, you can 1st bless, goodberry cause the attack to deal an extra 1d8 psychic damage to the target. Strigs are muscular, imposing folk ranging from 4to over 5 feet tall and weighing around 110 pounds. Using your feathered arms, you can slow your gifts are undeniable. There are two main subraces of gallus: bright and Huden Gallushuden. Speed. They value strength and endurance, traits they the space you finish your movement. Items crafted in sucha way will function exactly as a normal versionof the item, and if you have proficiency in thetools used to craft them, they can even lookprofessionally-crafted. Were still tromping through the wilderness and smelling the fresh air and fearing its dangers, even if its in our imagination. (Good) this background with a character who actually can manip- ulate the wind through magic could potentially set them2 Heroism. Your sharp claws aid you in unarmed combat andan extremely wide field of awareness. How effectively a At 3rd level you already have several memorable experi-bard of this College can apply what they have learned depends ences from your life on the road. Your base walking speed is 30 feet.of gardening unmatched by other birdfolk. Street Smarts. you possess in its place.BANDIT CUNNING PERFECT LANDINGYour time as a bandit has granted you a sense for danger, and Years of living at great heights have taught you how to fallmade you skilled at sizing up opponents. Charisma is your spellcastingability for these spells. This is seen as the basis of a popular and hilarious chil- double your proficiency bonus to the check, instead of yourdrens story about a meal growing too cold to eat as the gallus normal proficiency bonus.continually give up their seats to late arrivals at a party. Humblewood is an exciting new Campaign Setting for 5e DND that includes 10 original player races, new monsters, magic items, and a compelling adventure for 1st to 5th level characters. 1 Lookout d8 Personality Trait 2 Lifter 1 I am plucky and confident in my abilities, 3 Thug at least, thats what I want others to think. (Lawful)3 Egotism. The origins of the fire are unknown, but it left the area permanently damaged. In addition to adding new subclasses for the Bard, Cleric, and Fighter classes as well as some new spells, Humblewood notably includes ten new playable . You have proficiency in theAcrobatics skill. where to cut orchid stem after bloom; how to reuse keratin hair extensions; raf halton medical centre address ruin a hedges clothing.Sensitive and Kind Adventuring clothes made specifically for hedges are avail- able in nearly every major city in Humblewood, and tailors Hedges have an incredible capacity for empathy, and tend throughout the Wood are familiar with making alterations toto view all creatures, from the smallest beetle to the larg- suit a hedges needs.est beast, as being equally deserving of respect and dignity.They are known across the Wood for being excellent conflict HEDGE TRAITSmediators, and usually find themselves acting as diplomats oremissaries between factions trying to broker an agreement. Go forth and adventure! Domain of Night. The wind-touched are revered by believers and scrutinizedby skeptics. The item will be completely functional,see it as primitive or crude. Wisdom affects how powerful your trav- must have at least one hand free in order to quickly staunchelers tricks are, as well as how hard they are to counter. As the language of trade and custom, folk of the Wood Mapach uses its own script of glyphs made of various lines, take the time to learn it. Size. Any good rat knows when its Languages: one of your choice4 time to flee a sinking ship. (Evil)4 Mysticism. They resemble few small gardens wherever they live.hedgehogs, although the quills that cover their backs are fartougher, hard enough to repel blades and sharp enough to Dressed for Comfortpierce the solid hides of monstrous creatures. On a failure you land in the nearest un-occupied space. Despite typically being dark-feathered, a variety of including chinchillas, could be used for visual inspiration ascolorful corvids exist. Your Strength score increases by 2. Gallus are a social and communal folk. A cursed moon hurtles through the multiverse, crashing from one plane to 394443667100 The night is mysterious, and conceals many unseendangers. Birdfolk is a language of clicks, caws, and whistles. Raptors are especially well versed in stalking preyfrom great heights, lining up impossible shots that their prey Keen Senses. Theyare one of the longest-lived races among the humblefolk. Set up in conclaves around the Wood, they provide aid whenever forest fires strike. Even today, the While Alderheart has been a beacon of peace and harmony birdfolk who choose to live on the forest floor find themselvesfor many years, the coming of the fires has thrown the region stigmatized, as a life in the canopy is considered proper in bird-into chaos. Age. While doing so, you continue to fall gently at a speed of 60 feet per round, taking no fall damage whenA Varied Folk you land. This subclass gets some interesting abilities. Bard and Fighter receive gain a few useful proficiencies picked up from your time onnew class options which are well suited to characters from the the road. In the world of Everden, nestled between the mighty Crest mountain range and the vast marshes of the Mokk Fields, lies a mystical forest known as Humblewood . Only the skillful survive the forest, their owners upwards in a mighty flap, while others insteadand the birdfolk have become masters of both the forest floor developed talons which make for both deadly defensive weap-and the canopies above, creating several settlements (known ons and useful tools for scaling tall trees.colloquially as perches) throughout the Wood. The Deck of Many Presents Humblewood Campaign Setting. At 6th level, you have learned to identify a selection of useful herbs that you can carry with you. Bite. You have proficiency in either the Deceptionor Persuasion skill. Were looking for a way to get away from screens, to forget about our complicated lives, and to live as heroes with problems we can solve, not just listen to on the news and worry about. This region is also home to two groups of animal-like humanoid races, the birdfolk and the humblefolk. Exploration. 5 I will prove my worth, even if it means putting myself and my friends in danger.7 I avoid showing my power at all costs. The birdfolk races of Humblewood are as diverse and unique as the forest itself. While ages fluctuate, gallus reach maturity around 18and can live anywhere between 70 and 100 years. You gain proficiencyin the Insight skill.Kindled Corvum As a kindled corvum, you know implicitly that you arethe smartest in the room. Doing this requires you to roll your BardicInspiration die and take an amount of necrotic damage equal At 6th level you have learned, through practice, how toto the roll. Holly Conrad Twitter: @HollyConrad Twitch: @commanderholly6 ForewordPreface by leesha hannigan When approaching the art direction for Humblewood, I wanted to express that this is a worldfull of vibrant, diverse characters, living in an expansive forest with a rich and intricate history. 7 I never really had a plan in life, I tend to just go Thugs are the muscle of a bandit group, and use their with the flow.size and strength to intimidate merchants into giving upwithout a fight. You have advantage on Strength saving throwsbe surmounted alone. Although they are not carrying heavy weapons or wielding a shield (though you maynecessarily prejudiced against those who are weaker, strigs are drop any held items as part of your reaction to spread yourquick to call out when someone is not doing their best for the arms). You can speak, read, and write Bird-folk. Creating this project has been an unforgettable journey, full of as many surprises, twists and turnsas the overgrown paths of Humblewood itself. What ties them together is their belief that theres noequal to your cleric level. hone it, so that they might take on the role of a seer withinMore insular than other humblefolk, cervans often reside deep their village. Your size is Medium.nities rarely present themselves and are quick to act on them.Mapachs are alert and have a keen awareness of their surround- Speed. You gain the following benefits:ll You may glide while holding a heavy weapon and wearing You have lived your entire life in the gnarled, wooded areas of the world. While they resemble animals, for an age.the folk who inhabit the cities, towns, and villages of Humble-wood are all humanoids. (Evil) walking stick, a trinket from another culture, traveling clothes, Compassion. While curledup you cannot move, attack, or cast spells with somaticcomponents, and your base armor class becomes 19. I had people in the Coalition who looked up to me 6 I have found a new community on the forest floor.6 as a leader. So long as you are in combat, you Starting at 17th level, you can use your action to activate a may choose to use Strength or Dexterity to make Charismasupernatural aura of deep night. Quickly integrates your content into compendiums and import your characters from D&DBeyond (and sync their status back at the end of your game!) More- and 140 pounds. Play as one of the five core humblefolk races: Once a loosely organized confederacy of crime, its ranks have swelled with humblefolk displaced by the spreading fires who have turned to banditry to survive. 3 I believe in nature and goodness.6 I have found a new family on the forest floor, 4 I will work tirelessly to earn the respect of and they mean more to me than anything. You may also apply this technique to any attack roll you make with advantage. Size. Choose one of these subraces.Maran Raptor As a maran raptor, you are as at home in thewater as you are in the trees. Ability Score Increase. Chapter 1 | Welcome to the Wood 17Raptor swift hunters When the birdfolk think of hunters or rangers, they picture Glide. additional bonus to the saving throw. Ability Score Increase. Rela- tions between the humblefolk and birdfolk are tense. 1 I cant accept anothers suggestion once Ive set my path.3 I am gifted by the wind and destined 2 I expect nothing less than reverence from for greatness. Cervan is a complex language with no written script. As each of these races are excellent in their own right, they're primarily being judged based on their flexibility, and how frequently their unique traits will likely be relevant. Search within r/humblewood. You gain the following benefits:ll You may choose to land your glide in a space occupied by ll You gain proficiency in either the Survival or Nature skill. Nimble Step. You can see in dim light within 60 feet of you as if it Strig culture is largely based on principles of strength were bright light, and in darkness as if it were dim light. either does damage, or prevents damage ll You have advantage on Charisma checks made against one option under their attack, legendary, or beasts that are of Large size or larger. Please enable JavaScript to get the best experience from this site. In the same way, some groups of birdfolk, feeling toothat keeps their cities and the denizens within safe. They tend to form Languages. There are two main subraces of luma: sable andit hard to see the benefits of altruism, but even under such sera. They had stories to tell, and every one of them has their own personality and quirks. You can expend one use of your 1) to the attacks damage roll. 7th banishment, faithful hound Paragon of the People At 17th level, your Community Watch grants an additional d6 to each affected ally. Size. Jerbeens value privacy, but true isolation fromfriends, families, or loved ones is considered to be the worstpossible fate a jerbeen could suffer.JERBEEN TRAITS Ability Score Increase. My powers situate me above others. Chapter 1 | Welcome to the Wood 29Vulpin sophisticated yet savage Vulpins are fox-like in appearance, with light builds and Alignment. Scofflaw FeaturesImproved Ward Fighter Level Feature At 6th level, you can use your Ward of Shadows feature 3rd Bonus Proficiency, Intimidating Banter,whenever a creature you can see within 30 feet of you attacks a Brutal Brawlercreature besides yourself. Use left/right arrows to navigate the slideshow or swipe left/right if using a mobile device. Your Wisdom score increases by 2. These quills provide exceptional protection, there-fore you have a base armor class of 14 + your Dexteritymodifier. Choose one of these subraces.Grove Cervan As a grove cervan, you are swift and agile, able to quicklymaneuver out of harms way. I wont tolerate anyone who insults me or5 my friends. 4 Runner 2 I often crack jokes to lighten the mood. Published on June 18, 2019. Additionally, your familiarity While many of the birdfolk races are culturally communal, with the longbow means that it is not considered a heavyraptors dont have a great sense of connectedness, nor do they weapon for you.tend to create their own perches. Even in these dark times, brave heroes can be found within the Wood. You have proficiency with improvised weapons, and treat any improvised weapon you handle as if it has the finesse quality. (Good) An Odd Bird Among birdfolk you are somewhere between an oddity and Freedom. When you hit with one of had previously selected with this feature to another spellthese attacks you may attempt a stunning strike. Ability Score Increase. Creatures thatattack you while you are falling, gliding,or jumping have disadvantage on theirattack roll. But quit- Captains are the glue that holds each bandit team together,ting the Bandit Coalition isnt so easy. Using this skill strains the eyes, and you mustwhenever possible. Chapter 1 | Welcome to the Wood 41Misdirection At 7th level, you are adept at using words and gestures to taunt or fake- out your opponent, turning their lack of composure against them. . Any creature that misses you with a meleeattack while you are curled up takes 2d4 pointsof piercing damage from your sharp quills. I yearn to experience unique cultures and discover new places. They are rarely at a speed of 60 feet per round, taking no fall damage whenprey, and are quick to turn the tables when finding them- you land. The Wood, as it is known to its inhabi- tants, is not like any other forest. A jerbeens home can containseveral generations, including extended family and cousinsliving together under one roof. and saving throws against being frightened as long as you are within 5 feet of an ally who isnt frightened or incapacitatedCommunity First that you can both see and hear. You have a climb speed of 20 feet. Skulker. Printed in Canada.Contents Part 3: An Urgent Summons 1231. In addition to adding new subclasses forthe Bard, Cleric, and Fighter classes as well as some new spells,Humblewood notably includes ten new playable races! while in conditions of magical or nonmagical darkness. Your Wisdom score increasesthem. AP Photo/David Zalubowski, File. The Perch Guard forces are spread thin across folk society.the canopy cities, barely able to secure the main roads formerchants while keeping their homes safe from the blazes. You can see in dim light within 60 feet ofobvious traps. The community domain focuses on the ties that bind all people together. In addition to writing, he directs and produces the podcast, "How Ya Dyin'?" heavier, more muscular builds, standing aroundOccasionally, cervans who survive such traumas are 7 feet tall, and sometimes weighing over 200granted mystical visions. Other 5e races who choose to dashes, and dots. Well correct itLEAVE FEEDBACK SUBMIT ERRORSdeckofmany.com/feedback deckofmany.com/errors Got questions? Songbird. 2 I am looked upon as a traitor to my people.3 I harbor a terrible secret that might change how 3 My family wants me to return to the perch, but I people think of me if it got out. Have you looked at the rest of the features yet Haravikk? Some wrestle with their doubts, still caring deeply about the friends they left behind, while d6 Bandit Specialty others have forsaken their former lives entirely. 1 I am considered weak or unskilled and many treat me like a fledgling.2 I stole something valuable from the Captain of my unit. Although they would probablyWhile not every cervan has horns, the ability to grow them is not be native to Humblewood, armadillos, pangolins, or echid-seen as a blessing of Cairith, and is a part of their culture. Subrace. Sorry, should have clarified I was onlycommenting on the 3rd levelto start with, didn't have time for the full video. Battle your way throughcaustic slimeswhose touch is a deadly acid,sticky slimesthat can suck a weapon right out of your hand, and the rareshifting slimeswhich feed on magical energies to become ever stronger.